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AI Insights · Timothy · April 2024

Top 5 Planes Games on iOS in Europe: Q1 2024 Performance

Discover the performance trends of the top 5 planes games on iOS in Europe for Q1 2024, including revenue, downloads, and active users.

Top 5 Planes Games on iOS in Europe: Q1 2024 Performance

In Q1 2024, the top 5 planes games on iOS in Europe showcased varying trends in revenue, downloads, and active user metrics. Here’s a detailed look at their performance.

1945 - Airplane shooting game from ONESOFT GLOBAL PTE. LTD. experienced fluctuations in weekly revenue, starting at around $45K in early January and dipping to about $30K in mid-February before closing the quarter at approximately $44K. Weekly downloads peaked at 24.4K in the first week of January, with a noticeable dip to 17.2K in early February, and ended the quarter at 24.2K. Weekly active users saw a decline from 129K at the beginning of the quarter to 108K in early February, then rebounded to 121K by the end of March.

Infinite Flight Simulator by Infinite Flight LLC maintained a relatively stable weekly revenue, ranging from $19K to $31K, with a significant peak of $31K in the week of March 11. Weekly downloads fluctuated, starting at 13.1K in the first week of January, dipping to 9.5K in early March, and ending at 11.9K. Active users began the quarter at 40.5K, dipped to 36K in the week of March 4, and then rose to 40K by the end of the quarter.

Airport City Manager Simulator from Game Insight showed a mixed performance. Weekly revenue ranged from $8.9K to $15K, with a peak of $15K in late March. Downloads started at 2.4K in early January and saw a decline to 1.4K by early March, before a slight rise to 1.8K at the end of the quarter. Active users decreased from 5.9K at the start of January to 4.3K in early March, with a minor rebound to 4.4K by the end of March.

RFS - Real Flight Simulator by RORTOS SRL saw steady revenue, fluctuating between $10K and $13K throughout the quarter. Downloads were relatively low, ranging from 1.1K in early January to 720 in mid-March, with a slight increase to 858 by the end of March. Active users decreased from 3K at the beginning of January to 2.5K by mid-March, with a minor increase to 2.7K by the end of the quarter.

Airport Simulator: Plane City from Playrion exhibited consistent revenue, starting at $12.9K in early January and ending at $11.3K in late March, with minor fluctuations in between. Downloads peaked at 14.9K in early February, then declined to 6.1K in early March, and ended the quarter at 7K. Active users showed a steady increase from 85K at the beginning of the quarter to 98K in mid-February, with a slight dip to 86K in late February, and a final rise to 92.6K by the end of March.

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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024